Tooth Wu analysis #2

 

Character design notes:

Another of Tooth's pieces that I found to be really interesting enough for me to analyze was this plague doctor character we see here. The thing that grabs my attention the most in his pieces is how many layers upon layers of objects or clothing lay on top of one another. He emphasizes their overlap with a strong ambient occlusion in shapes such as the negative space between his arm and waist and how this dark shape connects all of the torso together. 

In other area he uses lines to break away from the shadow showing a gradation. He shows weight and force by making the ambient occlusion move to one side of the shadow shape giving it a feeling of dynamic forms or lighting.

All of the shapes used and expressed in this piece are very crisp, clear, cartoonish and seem to be balanced between long straights connected to curves that connect to a smaller straight again. Along the feathers on his back we see the play off of long, medium, and short shapes. Some stick out further than others and the direction of the feathers starts out straight up from his back but gradually lean to the floor as it turns down his body. 

I find the shapes of his overall design has a c shape that ends with a hard vertical line, like Ahmed says you want the overall design to read like a logo design. I love the shapes he uses for all of the containers on him and that we can see into what is in those containers as we can see there is also a rhythm to these shapes getting smaller and retracting into the dark silhouette of the shadows.


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