Character design analysis #27 Trent kanigua and Yoji Shinkawa

 

For today I wanted to analyze the design differences that Trent Kanigua (below) brought to MGS and how it differs from the design of Yoji Shinkawa which is shown above. 



1st thing I notice is the callouts for the design of all the different armor pieces  and clothing in  Trents design. we see some examples of iterations and variations on the side of the piece but everything feels like it is within the same realm as yoji shinkawas. Why is that?  Well it looks like the motif for snake has a lot to do with cris crossing strands of rope that hold his suit together, as well as breaks of solid black colors that hold the design together. 

For example lets look at the arms on yojis piece we see the top arm has the fox logo with a bright yellow strip on both arms that break up the design and keep it from looking too desaturated This yellow mark is then followed by a big black space that covers the elbows of the figure and has a criscross midtone shapes set within this bigger black shape before we go back into a midtone shape and then get the gloves. 

We see a similar setup with trents version however the break in the desaturated colors is red which was picked to diffentiate from yojis design and fits well with the yellow of the foxhound logo. We also see in Trents version quite a bit more in terms of the amount of stuff that is on his utility belt, although it stays consistent for the variation shots. In the main image we find the cut designs in the suit follow a Y like shape on his front and a X like shape on his back. We see again from a pulled out view that there is a pattern of black red and then grey and black again  in the bottom half and top half of the design. 




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